Helmerica City Map Key
1) The
Imperial Palace. The Empress Persephone
lives here, though it is rumored that she rarely stays. Advisers, guards, servants, and visiting
dignitaries also stay here.
2) The
High Temple of Helm. All religious
affairs in the Empire are overseen from here.
It features a tall tower that looms over all around it; rumor has it the
eye at the top is enchanted and can see through all manner of disguises. All cleric and paladin organizations are
housed here.
3) The
College of Helmerican History and Letters.
The many stores of Helmerica are housed here. Its place in the First Circle (buildings 2-5)
indicates how important stories and their telling are to the Empire.
4) The
College of Helmerican Architecture and Defense.
The great engineers, generals, and architects of the Empire are housed
here.
5) The
Holy Garden of Heroes. This garden is,
in theory, open to the public, though access to it is extremely
restricted. It is littered with statues,
mosaics, and other artworks that detail the great history of Helmerica.
6) The
Second Circle. This circle houses other
important offices of the empire, including the College of Mages and the various
Houses. The great noble families of
Hornraven and so on also reside here.
7) The
Third Circle. This is where various
advisers, high-ranking officers of civic and military circles, minor nobles, and
wealthy merchants live. The stores of
great craftsmen, including magical craftsmen, can also be found here.
8) The
Fourth Circle. This is where
lower-ranking officers of civic and military circles, mid-level merchants,
well-off servants and craftsmen, and various other lower-middle/middle class
people live. Many shops, workhouses,
decent schools, and other amenities can be found here. The primary residences here are apartments,
some of them up to three stories high.
9) The
Fifth Circle. This is where the poor,
the wretched, the wicked, and the unlawful live. The only people of influence who live here
are the heads of the crime families, whose influence stretches under the other
Circles. There are many, many tenement
houses here, some of them as high as five stories (very few of them safe). Some people of repute, such as low-ranking
servant, soldiers, and so on, do live here, but their place in this Circle
tarnishes their reputation. The seven
squiggly lines (A-G) that cut from the outside through this Circle are safe
passage points for decent people looking to make a living in the City; they are
heavily watched.
10) The
River Stonebreaker. The Official History
states that the Stonebreaker emerged during a great rain, carving through the
rough terrain of the Black Plane as if it were by design, which many people
think it was. It cuts south, all the way
down to the City of Littlebrook, Helmerica’s second city. It also cuts through the bulk of the city,
but for the First Circle, which rises above it.
11) The
Holy Corridor. This passage cuts to the
First Circle and is heavily guarded.
This is the passage by which visiting dignitaries access the Palace and
other First Circle facilities. The
military will also arrange demonstrations down the Corridor to rouse morale.
12) The
Black Forest. It is said that the divine
energy of Helm raised trees up from the soil of the Black Plane. Many refugees pass through this forest from
Laurynvale, looking for a safe haven.
Many people believe that the Wildfires and the Broken Tongue Boy are
hidden there.
13) The
Roving Lights of Helm. These two towers
sit at the beginning of the Holy Corridor and face south. Atop them are two rotating orbs that look
over the city and the surrounding landscape.
When active, they can observe activities happening hundreds upon
hundreds of miles away, constantly.
Railwalls. The First and Second Circles are outlined by
great walls, on top of which mighty steam engines chug, transporting important
people and goods to where they need to be.
Rail lines also extend to the north, south, east, and west, transporting
goods to and from the city.
Walls. The entire city is walled, cutting it off
even from the surrounding villages.
Walls are the key feature of the city, rising high above the citizens
and protecting them from many a threat.
As one comes to the center, the Circles get higher, increasing the
separation between each Circle. From a
distance, the city looks like a massive layer cake, with the First Circle
absolutely towering over the rest of the landscape.
The
Villages of Trommel, Dahlwinn, Kapperman, and Dragon Wing. These villages were once well-removed from
the city of Helmerica but are now virtually at the doorstep. They offer a somewhat more rural, somewhat
more idyllic life than city life – or at least they did until many of the wealthy
started buying up summer homes and driving the poor out. Many citizens are unable to get decent work
in the city. Most of the commerce comes
from shops, smiths, and inns that cater to people who might otherwise be unable
to stay in the City (for a variety of reasons).
The
“Sixth Circle.” Various refugee camps
are scattered around the edges of the city, including several pseudo-establishments
in the Forest. These, along with the aforementioned
villages, are often referred to (derogatively) as the “Sixth Circle.”
The
Underweb. Helmerica City is home to a
vast series of tunnels, some of them extending all the way to the First
Circle. While some of these tunnels are
secured and are used for transportation, sewage, security, and so on, many have
fallen prey to the various crime organizations in the city and are used to
smuggle illicit materials (and people).
Some even make a living in these tunnels, carving out large caves that
are then turned into homes or even markets.

All aboard the hype train!
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