Friday, February 24, 2017
Wednesday, February 22, 2017
Arcade Featherblack
(Posted on behalf of Matthew, who's having computer issues.)
In the northern mountains of Punjabar lay
the kingdom of Mandira. Its capital city was Moltair and this is where I
was laid as an egg. Mandira was an ideal place for kenku to settle
down due to its high mountain ranges. However it was still part of Punjabar and
therefore was not safe from its many conflicts. While I was still an egg,
Moltair was under siege by the Army of Delpharan, a kingdom to the south. My
parents were at the market when all chaos broke loose; they tried to get back
to the house but were killed by invading forces during the siege. A band of
four mercenaries from Laurynvale happened to come across my
egg and raised me when I hatched. They waited till I was older to tell me
the fate of my parents and about how they had found me wrapped in warm
blankets in an abandoned home. It was only years later that I found out the
mercenaries were hired by the Army of Delpharan, but by that point I was one of
them. They raised me to be a mercenary and taught me everything I know. The
group was led by a dragonborn barbarian named Tazmer. His second-in-command
was a halfling rogue called Zefina; she was the brains of the group. The medic
of the group was a human wizard called Samish Hasif. And the fourth member was
a gnome bard named JoJo the Excitable; he didn't actually do anything but write
songs about their adventures and sing. At first they found me to be
rather bothersome due to my speech impediment, but slowly I grew on them.
Each member wanted me to be like them. Zefina was my natural mentor; she
trained me to be a rogue and made me what I am. My entire life has been
spent fighting for one army, then overnight I'd be on the opposing side.
But I always fought on the same side as my mercenary allies and they had my
loyalty. By the time I was 16, we were fighting some very intense wars and it
was taking its toll on us. The year before, Samish was hit by an
exploding trebuchet blast and lost his legs. After that he retired so
now we were down to four members. We were fighting for the Mandiraian army
against the Hanjat royal army in the farm lands of Delpharan which was being
puppeted by Hanjat at this time. We thought we had them on the run but it was a
trap. The royal army leveled half the city, killing most of the soldiers we
were fighting beside. I myself was almost killed, and would have been if it
wasn't for Zefina, who sacrificed herself to push me out of the way
of falling debris. That same day Tazmer was attacked by Hanjat assassins. He
managed to kill them both but at the cost of an arm and an eye. The next
morning Tazmer decided to go home to Laurynvale but was captured by The Holy
Army of Helmerica; he hasn't been heard from since. After that JoJo quit
the group in search of "better adventurers who don't die". At that
time I was stricken by sadness and anger for the loss of my
mentor. With revenge in my heart I took every contract against Hanjat
I could find. Remnants of the Delpharan army hired me and partnered me up
with a half-elf fighter. I didn't think much of her at first, but we made for a
great team. With the help of some other mercenary groups and Delpharan's
army we broke down Hanjat's royal army. Hanjat's economy crashed; as a
result, they can't afford war anymore. I was about 19 when the half-elf
told me she was going back to Helmerica to be with her dying father.
The defeat of Hanjat didn't ease my anger or vengeance, so I stayed behind. For
the next 7 years I spent my time killing and fighting in wars and battles. All
the fighting and killing had become a blur. I felt the need to fight for something
I believed in and finally use my skills for a good cause. I am now twenty-seven
and after contacting my old half-elf partner I’m on my way to Helmerica to
start an underground revolution.
Tuesday, February 21, 2017
The City of Helmerica (Helmerica City)
Helmerica City Map Key
1) The
Imperial Palace. The Empress Persephone
lives here, though it is rumored that she rarely stays. Advisers, guards, servants, and visiting
dignitaries also stay here.
2) The
High Temple of Helm. All religious
affairs in the Empire are overseen from here.
It features a tall tower that looms over all around it; rumor has it the
eye at the top is enchanted and can see through all manner of disguises. All cleric and paladin organizations are
housed here.
3) The
College of Helmerican History and Letters.
The many stores of Helmerica are housed here. Its place in the First Circle (buildings 2-5)
indicates how important stories and their telling are to the Empire.
4) The
College of Helmerican Architecture and Defense.
The great engineers, generals, and architects of the Empire are housed
here.
5) The
Holy Garden of Heroes. This garden is,
in theory, open to the public, though access to it is extremely
restricted. It is littered with statues,
mosaics, and other artworks that detail the great history of Helmerica.
6) The
Second Circle. This circle houses other
important offices of the empire, including the College of Mages and the various
Houses. The great noble families of
Hornraven and so on also reside here.
7) The
Third Circle. This is where various
advisers, high-ranking officers of civic and military circles, minor nobles, and
wealthy merchants live. The stores of
great craftsmen, including magical craftsmen, can also be found here.
8) The
Fourth Circle. This is where
lower-ranking officers of civic and military circles, mid-level merchants,
well-off servants and craftsmen, and various other lower-middle/middle class
people live. Many shops, workhouses,
decent schools, and other amenities can be found here. The primary residences here are apartments,
some of them up to three stories high.
9) The
Fifth Circle. This is where the poor,
the wretched, the wicked, and the unlawful live. The only people of influence who live here
are the heads of the crime families, whose influence stretches under the other
Circles. There are many, many tenement
houses here, some of them as high as five stories (very few of them safe). Some people of repute, such as low-ranking
servant, soldiers, and so on, do live here, but their place in this Circle
tarnishes their reputation. The seven
squiggly lines (A-G) that cut from the outside through this Circle are safe
passage points for decent people looking to make a living in the City; they are
heavily watched.
10) The
River Stonebreaker. The Official History
states that the Stonebreaker emerged during a great rain, carving through the
rough terrain of the Black Plane as if it were by design, which many people
think it was. It cuts south, all the way
down to the City of Littlebrook, Helmerica’s second city. It also cuts through the bulk of the city,
but for the First Circle, which rises above it.
11) The
Holy Corridor. This passage cuts to the
First Circle and is heavily guarded.
This is the passage by which visiting dignitaries access the Palace and
other First Circle facilities. The
military will also arrange demonstrations down the Corridor to rouse morale.
12) The
Black Forest. It is said that the divine
energy of Helm raised trees up from the soil of the Black Plane. Many refugees pass through this forest from
Laurynvale, looking for a safe haven.
Many people believe that the Wildfires and the Broken Tongue Boy are
hidden there.
13) The
Roving Lights of Helm. These two towers
sit at the beginning of the Holy Corridor and face south. Atop them are two rotating orbs that look
over the city and the surrounding landscape.
When active, they can observe activities happening hundreds upon
hundreds of miles away, constantly.
Railwalls. The First and Second Circles are outlined by
great walls, on top of which mighty steam engines chug, transporting important
people and goods to where they need to be.
Rail lines also extend to the north, south, east, and west, transporting
goods to and from the city.
Walls. The entire city is walled, cutting it off
even from the surrounding villages.
Walls are the key feature of the city, rising high above the citizens
and protecting them from many a threat.
As one comes to the center, the Circles get higher, increasing the
separation between each Circle. From a
distance, the city looks like a massive layer cake, with the First Circle
absolutely towering over the rest of the landscape.
The
Villages of Trommel, Dahlwinn, Kapperman, and Dragon Wing. These villages were once well-removed from
the city of Helmerica but are now virtually at the doorstep. They offer a somewhat more rural, somewhat
more idyllic life than city life – or at least they did until many of the wealthy
started buying up summer homes and driving the poor out. Many citizens are unable to get decent work
in the city. Most of the commerce comes
from shops, smiths, and inns that cater to people who might otherwise be unable
to stay in the City (for a variety of reasons).
The
“Sixth Circle.” Various refugee camps
are scattered around the edges of the city, including several pseudo-establishments
in the Forest. These, along with the aforementioned
villages, are often referred to (derogatively) as the “Sixth Circle.”
The
Underweb. Helmerica City is home to a
vast series of tunnels, some of them extending all the way to the First
Circle. While some of these tunnels are
secured and are used for transportation, sewage, security, and so on, many have
fallen prey to the various crime organizations in the city and are used to
smuggle illicit materials (and people).
Some even make a living in these tunnels, carving out large caves that
are then turned into homes or even markets.
Monday, February 20, 2017
Do you have a few minutes to talk about Lolth?
My name is Chaszmyr of House Vrinn,
but you can call me Chip. Beneath these wraps and goggles, I’m a drow. Perhaps
you’ve heard of us in stories. Perhaps not.
I come from the Underdark,
from Menzobarranzan, the City of Spiders. You haven’t been? It’s lovely this
time of year, though I haven’t been there is some time, myself. I’m on a
mission, you see: a mission from Lolth.
But let me back up a little
bit, a couple of years.
As the “secondboy” in House
Vrinn, I had risen to the position of House Guard. Ours is a matriarchal and
class-driven society, you understand, and though I was noble born, as the
second son of House Vrinn, House Guard is about the highest rank I might hope
for. My elder brother, Jyslin, was Weapons Master. I suppose I might have
earned his position by sacrificing him to Lolth, but mine has never been a
quest for power or rank, and in any event Jyslin never struck me as a worthy
sacrifice to our goddess. The point is certainly moot now. Jyslin is dead. My
mother—the Matron Lythrana—and her consorts are dead. My brothers and sisters,
all dead. House Vrinn was brought to its knees and swiftly beheaded in an
attack by House Baenre. No one, I wager, was especially surprised by this.
House Baenre had been cutting a swath through the lower houses for centuries,
and House Vrinn was in no position to hold off such an attack for long. I was
wounded in the battle by a spear meant for my sister Haelra. I saved her from
that, though she fell to a sword moments later. We all fell.
When I awoke, the House was
in ruins around me. Bodies were crushed beneath the rubble, others cut in two.
Acrid smoke filled the air. The spear had pinned me to the ground, and I could
feel my blood trickling out. I expected to see it pooling beneath me, but when
I looked, I saw no blood; instead, I saw something wondrous, a miracle. Instead
of fluid, I bled spiders. A steady trickle of the holy creatures emerged from
my side, where the spear still skewered me. The stream of spiders bled up the
length of the spear, and continued on their path up a thread of silk from the
end of the shaft, which disappeared into the smoke overhead. I watched in
amazement as Lolth’s children bled from me by the hundreds. Eventually, after
an impossible number had emerged from my wound, the trickle slowed. The last
spider to emerge did not follow its sisters. Instead, it made its way up my
torso, up my throat, and disappeared into my mouth. It bit my tongue, and I
heard a horrible, beautiful voice. It told me to follow the spiders, to go to
the surface. To spread the Word, to find children. It was time, the voice said,
for Lolth’s return. Then I passed out again.
When I awoke, there were no
voices, though my tongue had swollen where the spider had bitten me. I worked
to free myself from the spear and was amazed to see that I still did not bleed.
Indeed, the wound had completely healed, but left a hole through my side: a
gift from Lolth, perhaps. I searched the ruins of the house, eventually unearthing
the contents of the treasure room. I took what I could carry—more, I expect,
than I would ever be able to spend. I burned the remains of the house and that
of my family, first, so they could not be reanimated later by our enemies, and
second, so my own absence would not be noticed. I knew where I had to go, and I
knew who could get me there. I packed what I could and made my way to the
dangerous part of town. There, my money bought me new, unassuming armor and an
introduction to the House of the Hidden Pocket, a merchant clan. The merchant
clans traded with the surface, and the House of the Hidden Pocket hired me as
muscle under a new, unassuming name. The House of the Hidden Pocket would bring
me where Lolth bid me to go.
The journey took longer than
expected. Much longer. It took us many weeks to reach the surface, all the way
battling trolls, kuo-toa, and rival merchant clans with an eye for our goods.
Happily, we encountered neither aboleth nor beholder. Along the way, I read
Lolth’s Word with a thirst I had never before known (sheltered, as drow males
are, from holy study). Although those I traveled with would have chided or
perhaps flayed me if they knew the depth of my studies, I yearned to drink and
to share the Gibbering Word of the Spider Queen. I learned some of what to
expect of the surface world from my comrades (I call them, for I had come to
know them well): I learned of the sun’s sapping power, and purchased gauze
wraps and dark goggles from a duergar clan we met along the way. I had never
stepped foot above the surface, and wanted to be well prepared. Of course, I
was fooling myself.
We stepped into the sunlight
in what I later learned was a place called Punjabar, a sprawling and warring land.
There, I left the House of the Hidden Pocket, offering my protection to one of
their trading partners, a motley band of thieves and merchants headed west. It
was the sigil on one of their wagons that caught my attention: a huge painted
spider with eight glorious breasts. Lolth has never been the most subtle of
deities. Of course, once I learned that they were not themselves followers of
Lolth, they had to be sacrificed for their heresy, and one blood-filled,
moonlit night I opened their throats for the Weaver of Chaos, and drank from
them in her name. I did have the foresight to leave one wagon master alive—a
human named Rushur Pahi. Rushur did not speak again, though he cried terribly
in his sleep for the remainder of our trip. He did not seem to find comfort
from Lolth’s scriptures—perhaps it was my translations.
With Rushur, I crossed into
the Empire of Helm, and we made our way to Helmerica. I had learned that even
the cursed high and wood elves are treated as things of children’s stories
here. The drow, then, would be stories of stories, legends of legends. Lolth
does weave a mysterious web. Shortly after we arrived, Rashur disappeared—run off,
it seems. Lolth be with him. He abandoned me in front of a decrepit building in
an old part of the city—a painted sign outside advertised for a roommate. As I
read it, a spider slowly lowered itself from the sign, and I knew that it was a
sign indeed. Either the current occupant would be to my liking, or he would
find out if he was to Lolth’s.
A year later, and Nestor
Coyne still lives.
In Time
The
city sparkles in the night, lit by thousands upon thousands of open flames.
It
is the last hope of a people long gone and going further. Her heart quickens as she draws nearer,
silently picking a path through towering trees and scattered outcrops of
rock. She has but a few hours before
sunrise and knows better than to approach by daylight. The green tint of her skin will raise
suspicion in certain quarters – they won’t be as enchanted as the
Westerners. Her aunt was right: their
kind have never been stranger in this Realm.
Her
aunt’s specter hangs heavy over the path.
She bears the weight of her blood’s trust with pride but it is
heavy. As a girl, she dreamt of hoisting
such burdens, of wearing the mantle of Hero.
Dreams are deceptive, easy, watered down. In the light of day – in the face of
destruction – they suddenly seem like nightmares. Her people need her. She is not ready to be the last.
She
abandons caution and cuts close to the road.
The sky glows purple at its edges.
Time is of the essence.
Time
is of the essence.
* * *
The
city sparkles in the night, lit by thousands upon thousands of open flames.
The
shadows seem longer tonight as she prepares to leave her old life behind. She takes the steps as quick as her little
feet can, gripping her skirts up high and tight, mindful of the many eyes of
Helm watching. She curses her fate. All her life she was raised to truth,
clarity, wisdom, even as she gave her life and body to a myth – to a lie. Now she sees.
Now, for the first time, she envies the Blind.
The
Empress’s specter hangs heavy over the steps.
Was there ever an Empress in the first place? Did she really tame the dragons whose blood
she shared? Or are both the speaking
Books telling their own little lies?
What she wouldn’t give to go back there, to see for herself how the home
she knew – the home that will surely kill her – came to be.
She
leaps down the last three steps and heads straight for the shadow. The sun will rise and shine its seeking
light. In time, all will be revealed.
In
time, all will be revealed.
* * *
The
city sparkles in the night, lit by thousands upon thousands of open flames.
This
is only the prologue to a great reckoning.
It gives him a shred of comfort as watches from his perch. His steed lies asleep beside him, no doubt
tired and bored from a long night’s watch.
There was nothing new to see, but his master doesn’t care. He doesn’t come to see the action, he comes
to be reminded of the task. There are
days when he still feels higher than the city itself. This is dangerous. He has to be reminded of his place.
Helm’s
specter hangs heavy over his head.
Mocking him. Daring him. Yet even hatred of a god cannot cut as deep
as is his own embarrassment. All that
time he wasted in service. All that
blood on his hands. All he took in the
name of truth, protection, and love, only to find it was greed that worked his
hands, not honor.
Satisfied
for now, he rouses his steed and prepares to depart. The fires may flicker now but soon they will
roar. The time of reckoning will come.
The
time of reckoning will come.
A Brief History of the Holy Empire of Helmerica
A Brief History of the Holy Empire
of Helmerica
By
the High Author Pancia of Family Hornraven, College of Helmerican History and
Letters
Before
there was Helmerica, there was the Great Blindness. The people wandered, lost in their pagan
worship and false idolatry, fighting amongst themselves, eking out the most
meager of livings, fearing the hot wrath of the Dragons and their kin. Yet from their ashes, a hero did rise:
Persephone, the Dragonblood, blessed by the Almighty Helm and his Champion,
Stedwick. From the ruins of her birth
home she, along with his Holiness Maxwell, the first Eye of Helm, forged an
Empire, bringing safety, security, and enlightenment to people far and
wide. To this day, Persephone, unwed and
untouched by sin, rules over the Empire with a gentle but firm hand, guided by
Helm and protected by the Dragons and their kin, who bow at her command. Under her wing, the Empire has stretched its
influence across the Known Realm, bringing the light of Helm to those still
Blind and vanquishing those who would prey upon the weak. So it was written, so it was. May Helm forever bless them.
Alas,
evil can always find a shadow in which to crawl. The might and prosperity of Helmerica has
inspired jealousy on nearly all sides.
To the West, the Confederate States of Laurynvale, a loose collection of
vain and feeble states, each soaked through with strains of Blindness, all
clinging to each other in the face of impending justice. To the East, the Nine Dominions of Punjabar,
great kingdoms more taken with fighting each other than pursuing truth, each of
them overflowing with brown-skinned mystics, barbarians, and rogues. To the North, the five Dwarven Clans who have
yet to lay down their pride and join the Empire like their Great Hill and
Brightforge brethren, allies in only the loosest sense of the term. Even within the walls of Helmerica city,
dissent festers. Powerful crime families
profane the name of Helm and abuse his followers. Filthy rebels and anarchists foolishly plot
the downfall of the Empire, seeking to return its people to the shadow grips of
the Great Blindness. So nefarious are
their schemes that they have taken to infiltrating the ranks of the weak and
downtrodden seeking refuge in the loving embrace of the City, forcing the good
people of Helmerica to hold their doors open but a crack. How it aches the Almighty Helm to know that
many still long for his protective gaze, yet they fall prey to the machinations
of the depraved and the willfully Blind.
So it is written, so it is. May
Helm deliver them.
In
the face of such wickedness, the light of Helm must shine brighter than the
darkness. His Eye must be open
wide. His Hand firm on the sword. All those who seek to punish the good people
of Helmerica for their own sin will be struck from the face of the earth with
utmost prejudice. Not a word, not a
hand, not a thought shall escape with the slightest infraction. The Blind may yet see, but those whose eyes
stay shut tight will glimpse only fire, in this world and the next. Thus will the right and holy before Helm
remain safe. So it is written, so it
shall be. May Helm prevail.
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